![]() ![]() Players seem to find it a refreshing change to play an MMO developed by a guy in his basement rather than a large faceless corporation. Part of the reason for Sherwood’s longevity is the grassroots nature of it. OnRPG: Why do you think the game was able to survive this long in an industry that keeps on punching out one new game after another? Today Sherwood Dungeon attracts over a million monthly unique players across three game servers that typically peek around 1500 concurrent players each. I wanted to keep the new business cottage-industry based and make a go of things in a non-traditional way that doesn’t rely on publishers or VCs. ![]() My wife joined the company at that time to handle everything not directly related to making or running the games. I left my day job as a Technical Art Director in the console game industry in 2006 to concentrate on Sherwood full time. Initially the players came from other projects I was working on but that grew organically through word of mouth over time. Sherwood Dungeon started as a hobby project in the evenings and weekends in 2004. OnRPG: The game has been operating for six years now, how’s the game faring? We here at OnRPG were given a chance to talk with Gene Endrody and to get to know the creator and the game more closely. Operating for six years is no mean feat for any game and Sherwood Dungeon has proven that it can be done. Sherwood Dungeon is one of those rare MMOs which survived in a very competitive market. Questions by Vincent Haoson, OnRPG Journalist Sherwood Dungeon Interview: Six Years And Still Going ![]()
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